![]() It is true that is it often VERY easy to enable a console in multiplayer and cheat although most games would go out of sync the second you did that unless you was the host then it would all *ok no problem*. I haven't played Shogun 2 but form what you say it seems like they disabled the console to stop people cheating in MP. At least in Shogun I just get blah with battles by the end of a campaign and it takes me a few hours of play to get to realm divide and then it takes weeks to actually become Shogun just because I don't feel like starting up the game knowing how many repetitive battles there will be. Personally I think it would be interesting to play AI that has somewhat limited economy but unlimited recruitment with my own recruitment and economy extremely limited. So perhaps simply addition of 2 way difficulty- players can make their own economy/recruitment less or more while also doing the same for the AI. Probably there could be room to allow AI to be tougher but make players economy/recruitment easier. However for people that still want epic battles but don't have the patience or skill to play on legendary they are stuck with less challenging AI. Right now if you do legendary the AI gets significant bonuses and fields many more and better armies than at lower difficulties. It would be interesting to have more options at campaign start about difficulty. If CA includes tool to cheat within the game then policing multi cheating becomes much more difficult. There are already ways to cheat available but it requires altering game files which can be easily detected. Probably CA just wants to avoid cheating in multi. The only times I was ever tempted by auto_win in earlier TWs was in siege when its 2,000 vs 500 and the AI garrison somehow wins. ![]() I'll admit that by realm divide that I quick save and auto resolve most of the battles, if the auto resolve isn't in my favor then I reload because I can win by fighting out the battle but I just get bored fighting 3-4 nearly identical battles every turn. I think mostly because the auto resolve wasn't so obviously off the real result- sure tons more casualties but usually battle is still won and the units self replenish in a couple turns. Hope this helps anyone playing this old gem of a game.I haven't even noticed lack of cheats in Shogun 2. Then when you need to enable/activate the features again, just follow the same steps. So, an easy fix or to get around this, you should use whatever features you're gonna use, for whatever you're gonna use it for, and disable all, if not most, activated/enabled features within the table/trainer before you end your turn or end battle(once you win or lose). Shogun 2 has been known to use internal methods that detect game altering programs such as trainers and cheat engine programs.įor example, usually, it runs a background scan or checks for altered data whenever you end your turn or before enter or after you exit a battle. I believe this has been discussed before, but, I'll mention it again. Rather that be on the campaign map or in battle. Even after them being activated for long periods of time. That's my modded setup at the moment and I can activate/enable most, if not all, features within the table without any crashes. Which, basically consist of 3 basic mods that don't really alter much. I can confirm as of August 03, 2020, that this table still works completely without crashes.
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